Index SMRPG ROM Documents SMRPG Official Art DKC ROM Documents

ROM/RAM Maps and 65c816 ROM Offsets RAM Memory Addresses ZST Offsets CPU/SA-1 functions 65816 disassembly: bank C0 65816 disassembly: bank C1 65816 disassembly: bank C2 65816 disassembly: bank C3 PAR/GG codes HTML/MS Word Documents Item Chart (.html) Spell Chart (.html) Attack Chart (.html) Battle Script Chart (.html) Monster Stats 1 Chart (.html) Monster Stats 2 Chart (.html) Statistics Statistics Guide Monster Formations Monster Formation Packs Strings and Instructions Battle Script Instructions Event String Instructions Event String Examples Animation Instructions Attack Animations Spell Animations Item Animations Spell/Weapon Timing |  | Byte Values Bytes - Attacks/Specials Bytes - Battlefields Bytes - Battle Dialogue Bytes - Battle Events Bytes - Items Bytes - Monsters Bytes - Movements Bytes - Music Bytes - Sounds Bytes - Spells Bytes - World Maps Object/Field Mapping Object Offsets Object Mapping Object Map Object ID's Object Sequences World Map Point Mapping Exit Field Mapping Area/Tile Mapping Area Layouts Area Offsets Area Offsets (alpha) Area Mapping Maps Tilemap Offsets Physical Map Offsets Physical Tile Properties Palette Offsets BPP GFX Offsets
Archives archive of all documents archive of HTML/MSWORD docs dummied layouts (in .GIF) Tutorials object molds tutorial 1: grid molds object molds tutorial 2: tile molds event fields and code strings tutorial level tutorial 1: level mapping level tutorial 2: tileset organization
DISASSEMBLER APPLICATIONS Disassembler Applications and .txt dumps EventScriptTxt.txt some commands are unknown, but enough are included to show the general process behind the script there may be inaccuracies with the commands and also the output format includes text from dialogue and item names traverses all three ROM banks containing the event code EventFieldsTxt.txt: identifies all properties of each area's event field ExitFieldsTxt.txt: identifies all properties of each area's exit field NPCMapsTxt.txt: identifies most properties of each area's NPC (or object) map Disassembler Source Code modded for SMRPG from the original application the "hex dump" option is gone, and the "hex encode" option probably won't work or might crash the application
Patches Must be applied to a headerless ROM. Use the official (NOT a build) release of ZSNESw v1.42 in case the .ZST does not load properly. Function Demo 5-digit damage 4-digit HP custom event + battlescript Load the .ZST and talk to the bed lamp. Custom Items Introduces 6 new items that enhance Mario and other characters' abilities in/out of battle. 5-digit (x17) Damage Displays 5 digits when 9999+ damage is dealt; attack has been increased 17x Muscle Patch Same effects of 5-digit damage patch, plus 4-digit HP | Links ZSNES.com Snes9x.com Snes9x Debugger vSNES Zophar's Domain Hex Workshop | Function Demo Patch